INTRODUCTION
Unlocked Reality is improving the entire virtual reality experience.
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Unlocked Reality’s platform is revolutionizing locomotion in a virtual environment. Say goodbye to rigs, harnesses, and clunky devices as our patented design provides freedom in movement.
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It is clear that there is a huge demand for products that support VR, XR, AR, and the metaverse. VR adoption stats for 2020 showed that there were 57.4 million VR users in the US and 90.9 million AR users.
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Our target market of enterprise is still in very early adoption of VR products. 82% of companies that are currently in the process of implementing AR and VR solutions say the benefits are either meeting or exceeding their expectations.
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The global augmented reality (AR), virtual reality (VR), and mixed reality (MR) market is forecast to reach 30.7 billion U.S. dollars in 2021, rising to close to 300 billion U.S. dollars by 2024. Yet, there are no great VR platforms.
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Unlocked Reality has the marketing and product-design potential to spearhead the virtual reality movement:
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It is one of the first and only companies to develop a world-changing system approach to virtual reality immersion.
-
INTRODUCTION
Unlocked Reality is improving the entire virtual reality experience.
-
Unlocked Reality’s platform is revolutionizing locomotion in a virtual environment. Say goodbye to rigs, harnesses, and clunky devices as our patented design provides freedom in movement.
-
It is clear that there is a huge demand for products that support VR, XR, AR, and the metaverse. VR adoption stats for 2020 showed that there were 57.4 million VR users in the US and 90.9 million AR users.
-
Our target market of enterprise is still in very early adoption of VR products. 82% of companies that are currently in the process of implementing AR and VR solutions say the benefits are either meeting or exceeding their expectations.
-
The global augmented reality (AR), virtual reality (VR), and mixed reality (MR) market is forecast to reach 30.7 billion U.S. dollars in 2021, rising to close to 300 billion U.S. dollars by 2024. Yet, there are no great VR platforms.
-
Unlocked Reality has the marketing and product-design potential to spearhead the virtual reality movement:
-
It is one of the first and only companies to develop a world-changing system approach to virtual reality immersion.
-
“What unlocked reality is building is something that really opens the gateway to the metaverse. Their use of maglev technology gives users this effortless, seamless but still realistic experience of walking and moving around a digital space.”
– Lori-Lee Elliott, CEO – Future sight AR
PROBLEM
Failure of natural immersion
Even though we are surrounded by all types of evolving tech, people have still not been given the access to allow their body to freely follow where their mind wanders in VR. With the power to fully immerse minds, Unlocked Reality has the opportunity to change the world.
VR headsets let you see with your eyes and hands, but how you move is still bounded & restricted. Currently, in the VR space, you have no control over your movement. In today’s landscape, common experiences include:
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Running out of play space
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Bumping into things
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Motion sickness
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Losing your sense of immersion
Although there have been attempts to give people mobility via treadmills, slide mills, & trackers, they all have fallen short of capturing true movement; this is due to the fact that your movements are being translated poorly.
Unlocked Reality is focused on providing users the ability to free the body to follow where the mind wanders.
PROBLEM
Failure of natural immersion
Even though we are surrounded by all types of evolving tech, people have still not been given the access to allow their body to freely follow where their mind wanders in VR. With the power to fully immerse minds, Unlocked Reality has the opportunity to change the world.
- VR headsets let you see with your eyes and hands, but how you move is still bounded & restricted. Currently, in the VR space, you have no control over your movement. In today’s landscape, common experiences include:
- Running out of play space
- Bumping into things
- Motion sickness
- Losing your sense of immersion
Although there have been attempts to give people mobility via treadmills, slide mills, & trackers, they all have fallen short of capturing true movement; this is due to the fact that your movements are being translated poorly.
Unlocked Reality is focused on providing users the ability to free the body to follow where the mind wanders.
PROBLEM
Failure of natural immersion
Even though we are surrounded by all types of evolving tech, people have still not been given the access to allow their body to freely follow where their mind wanders in VR. With the power to fully immerse minds, Unlocked Reality has the opportunity to change the world.
VR headsets let you see with your eyes and hands, but how you move is still bounded & restricted. Currently, in the VR space, you have no control over your movement. In today’s landscape, common experiences include:
-
Running out of play space
-
Bumping into things
-
Motion sickness
-
Losing your sense of immersion
Although there have been attempts to give people mobility via treadmills, slide mills, & trackers, they all have fallen short of capturing true movement; this is due to the fact that your movements are being translated poorly.
Unlocked Reality is focused on providing users the ability to free the body to follow where the mind wanders.
“The ability of the platform to recognize a user’s unique gait pattern and predict their movement through machine learning is a GAMECHANGER. This will help customize the virtual reality therapy experience for each patient’s functional ability”
– Veena Somareddy, CEO/Co-Founder of Neuro Rehab VR
SOLUTION
The Goal: TRUE IMMERSION
- Allow natural movement
- Connect your body’s senses
- Enable untethered exploration in an alternate reality
Our patent pending method of dynamically reducing friction is unlike any other existing VR platform. Using the platform (and shoes), we are working towards providing users the ability to move untethered as the friction keeps them in one place.
There are two different methods we could use to achieve this effect: An economic mechanical method that relies on ball transfer units and a much more robust method that relies on magnetic levitation. Magnetic levitation (maglev) enables an object to float above a solid surface. Ball transfer units utilize rolling friction to allow objects to slide over them fluidly.
Both methods are driven by machine learning. Using sensors, the algorithm can recognize:
- User’s unique gait pattern
- Tracks their activity
- Accurately predicts their movement
Using this prediction we can control the system to keep in step with the user and support any users’ movement naturally.
Dynamic friction reduction is achieved by controlling the users’ interaction with the ground or platform surface by physically changing their exposure to either a high or a low friction surface (dependent on the method) at specific times during a walking cycle in order to prevent the user from displacing themselves.
OUR COMPETITION
SOLUTION
The Goal: TRUE IMMERSION
-
Allow natural movement
-
Connect your body’s senses
-
Enable untethered exploration in an alternate reality
Our patent pending method of dynamically reducing friction is unlike any other existing VR platform. Using the platform (and shoes), we are working towards providing users the ability to move untethered as the friction keeps them in one place.
There are two different methods we could use to achieve this effect: An economic mechanical method that relies on ball transfer units and a much more robust method that relies on magnetic levitation. Magnetic levitation (maglev) enables an object to float above a solid surface. Ball transfer units utilize rolling friction to allow objects to slide over them fluidly.
Both methods are driven by machine learning. Using sensors, the algorithm can recognize:
-
User’s unique gait pattern
-
Tracks their activity
-
Accurately predicts their movement
Using this prediction we can control the system to keep in step with the user and support any users’ movement naturally.
Dynamic friction reduction is achieved by controlling the users’ interaction with the ground or platform surface by physically changing their exposure to either a high or a low friction surface (dependent on the method) at specific times during a walking cycle in order to prevent the user from displacing themselves.
OUR COMPETITION
VR Awards nominated Unlocked Reality for Rising VR Company of the year (Nov 2021).
BUSINESS MODEL
Unlocked Reality plans to sell directly to consumers and enterprises. We envision growing with enterprise clients through value-added resellers (VAR) and original equipment manufacturer (OEM) sales.
Through superior customer care, regular communication, cutting-edge technology, and the announcement of new markets and new products, we believe excellent growth is possible. As the world’s technology advances, businesses begin to integrate VR to advance their work and more consumers acquire a personal VR Set, the need for true immersion, and Unlocked Reality’s platform, will only grow. The possibilities for Unlocked Reality are endless.
GO TO MARKET
Not only is the virtual reality and augmented reality market massive, but it is also going exponential.
In 2020, the global VR headset market size was valued at $7.81 Billion USD. From 20201-2028, it is expected to grow at a compound annual growth rate (CAGR) of 28.2%.
We plan to be focusing on enterprise + consumer verticals where VR movement must be natural and fluid for a truly immersive experience.
Enterprise
Physical Rehab & Therapy
Enterprise Sales Training
Healthcare – operating room training for doctors and nurses
Military Simulation & Training – Army Catches RIDE to Extended Reality Future
Engineering – virtual inspection of critical infrastructure
Fitness – especially for pro/ college athletes
Remote Live Events – Worldwide access to Concerts & Shows
Consumer
Location-Based VR experiences (Arcades)
Gaming and Entertainment for home VR enthusiast
Travel Experiences i.e. virtual safaris over a terrain
PRESS MENTIONS
Nominated for Rising VR Company of the Year (Nov ‘21)
https://vrawards.aixr.org/finalists-2021/
COMPANY VISION
As we go forward, starting with locomotion, we plan to make a family of products to be the standard for fully immersive VR.
We are creating tools so people can have more meaningful experiences in VR and the Metaverse.
Just as we are working with the evolution of internet/web experiences through Web 2.0, we are building the building blocks for experiences with Web 3.0. VR needs tools to bring the rest of the body into Virtual Reality and those are what we intend to build.
SUCCESS TO DATE
As we go forward, starting with locomotion, we plan to make a family of products to be the standard for fully immersive VR.
We are creating tools so people can have more meaningful experiences in VR and the Metaverse.
Just as we are working with the evolution of internet/web experiences through Web 2.0, we are building the building blocks for experiences with Web 3.0. VR needs tools to bring the rest of the body into Virtual Reality and those are what we intend to build.
TEAM
BUSINESS MODEL
Unlocked Reality plans to sell directly to consumers and enterprises. We envision growing with enterprise clients through value-added resellers (VAR) and original equipment manufacturer (OEM) sales.
Through superior customer care, regular communication, cutting-edge technology, and the announcement of new markets and new products, we believe excellent growth is possible. As the world’s technology advances, businesses begin to integrate VR to advance their work and more consumers acquire a personal VR Set, the need for true immersion, and Unlocked Reality’s platform, will only grow. The possibilities for Unlocked Reality are endless.
GO TO MARKET
Blue Ocean Market
Not only is the virtual reality and augmented reality market massive, but it is also going exponential.
In 2020, the global VR headset market size was valued at $7.81 Billion USD. From 20201-2028, it is expected to grow at a compound annual growth rate (CAGR) of 28.2%.
We plan to be focusing on enterprise + consumer verticals where VR movement must be natural and fluid for a truly immersive experience.
Enterprise
- Physical Rehab & Therapy
- Enterprise Sales Training
- Healthcare – operating room training for doctors and nurses
- Military Simulation & Training – Army Catches RIDE to Extended Reality Future
- Engineering – virtual inspection of critical infrastructure
- Fitness – especially for pro/ college athletes
- Remote Live Events – Worldwide access to Concerts & Shows
Consumer
- Location-Based VR experiences (Arcades)
- Gaming and Entertainment for home VR enthusiast
- Travel Experiences i.e. virtual safaris over a terrain
PRESS MENTIONS
Nominated for Rising VR Company of the Year (Nov ‘21)
COMPANY VISION
Be the standard for fully immersive VR
As we go forward, starting with locomotion, we plan to make a family of products to be the standard for fully immersive VR.
We are creating tools so people can have more meaningful experiences in VR and the Metaverse.
Just as we are working with the evolution of internet/web experiences through Web 2.0, we are building the building blocks for experiences with Web 3.0. VR needs tools to bring the rest of the body into Virtual Reality and those are what we intend to build.
SUCCESS TO DATE
- Patent Pending system and method
- Initial investment of $110,000
- Two maglev POCs complete
- Prototype for UR base Econ near complete
- Accepted into NewChip Accelerator
- Nominated for Rising VR Company of the Year (VR Awards In Nov ‘21)
- Concluded work on our first prototype
- Can match a similar fidelity of slide mills that already exist on the market, even with many incomplete key features
- Second prototype underway
- Upon completion, we plan to strive for a production-ready prototype